Matrix War: Mobius Arena

Overview

Mobius Arena is the largest battle system hosted on the Matrix Server. It is a massive cross-server war where players from all servers gather in one battlefield to fight for shared objectives.

  • Large-scale, cross-server combat focused on strategic objectives.
  • Multiple targets spread across the map to prevent all forces from stacking in one spot.
  • Includes strategy-simulation elements: garrisons, commanders, terrain advantages, and tactical play.
  • The winning server receives benefits that apply to the entire server for a limited time.
  • Roles and advantages vary by level bracket; balanced compositions are key to victory.
  • A designated Commander can influence the outcome through leadership tools and strategy.

Note: Mobius Arena rules and values may change in future updates.



Alliance Structure

Servers are grouped into large coalitions (federations). Example structure:

  • Andromeda ServerHawk Federation
  • Orion ServerCool Rain Federation
  • Pleiades ServerShiva Federation

During Mobius Arena, a federation mark appears under each member’s feet, showing their coalition.



Battle Schedule

Mobius Arena takes place on the Matrix Server. Detailed scheduling may vary by server configuration.

Note: At the time of the original guide, exact dates/times were not fixed.



Zone Features

  • The battlefield is divided fairly using a 1:1:1 distribution, considering geography for competitive balance.
  • Objectives are distributed across multiple regions, forcing fast coordination and simultaneous fights in several areas.
  • Many strategies become possible through the Garrison and Commander systems.
  • A balanced mix of high and low-level roles is a major factor in winning.
  • Each federation’s territory has different seasons/terrain effects, increasing tension when invading enemy land.
  • Hidden terrain advantages can be used to turn a losing battle into a winning push.










Zone Layout and Objectives

Zone Layout


A. Ground Crystal

The Ground Crystal sits in the center of each federation’s main base. If your Ground Crystal is destroyed, your federation loses and is forced to move to Greenish Square.

Because even low-to-mid level players can contribute to destroying it, protecting your own Ground Crystal and breaking the enemy’s is a core strategic win condition.

Federation Score: 1000   HP: 100,000


B. Guard Gate

The Guard Gate protects the entry route to the Ground Crystal. It does not take damage from normal attacks.

To open the Guard Gate, attackers must destroy the Gate Stones that correspond to the left and right doors.


C. Gate Stone (Left / Right)

Gate Stones are the core components that open the Guard Gate. When destroyed, the matching door opens. Two Gate Stones exist (left/right), each linked to its corresponding door. A destroyed stone is marked with an “X” on the map.

Federation Score: 700   HP: 200,000


D. G.P. Stone

Garrison areas on the left and right sides of each federation are strategically important. They start neutral.

Destroying the G.P. Stone in the center of a garrison claims it for your federation. The federation mark appears, and the controlling side gains access to warp and shop functions in that location.



Game Rules and Roles

A. Restrictions

  • Only Warp Gates can be used for movement on the Matrix Server. Other movement items/devices (return scrolls, specified movement devices, etc.) are disabled.
  • No trading, party joining, or chat with enemy federations.
  • No private whispers to enemy federations.
  • Players Level 29 and below cannot participate in combat (spectating may be allowed).
  • The losing federation is moved to Greenish Square.
  • Trade chat is disabled in Mobius Arena.
  • Area attacks are allowed, but effects apply only to the targeted character.

B. Role Assignment by Level

Mobius Arena assigns distinct responsibilities by level bracket, so teamwork is critical.

Role Level Purpose
Commander Castle owner (may vary by tax-rate conditions) Federation leader with special abilities (shout tools, position orders, coordination skills).
Meta Squad 275+ Battle masters focused on PvP. Points: PvP only (cannot damage stone-type objectives).
Demi Squad Level 30–210 Objective breakers. Destroy crystals/stones quickly. Points: damaging G.P. Stones, Gate Stones, and Ground Crystals.
Holy Squad Level 211–275 Healers who restore damaged crystals/stones using special recovery magic. Cannot attack. Points: healing G.P. Stones, Gate Stones, and Ground Crystals.

C. Battle Points (B.P.)

Battle Points are points earned through contributions during the war. They are displayed in your character status window (shortcut key C).

D. How to Earn Points

  • Personal Score (Meta Squad only): defeat enemy federation characters. Points vary based on level difference.
  • Objective Score: attack crystal/stone objectives. Highest to lowest: Ground Crystal > Gate Stone > G.P. Stone.
  • Lucky Points: random point drops awarded when defeating enemy federations. These are added to federation points (not personal score). Example: 5/10/20 point boxes.

E. Victory Conditions

  • KO Victory: destroy the enemy federation’s Ground Crystal.
  • Score Victory: highest total federation points when the battle ends.

F. Rewards for the Winning Federation

  • Experience rewards that apply to the entire winning server/federation.
  • Rewards can change based on battle duration and win streak.

G. Rewards Based on Battle Duration

KO Win (victory by destroying the Ground Crystal):

Battle End Time KO Win Bonus Total EXP Benefit
Win under 30 minutes +7% 12%
Win under 60 minutes +3% 8%
Win under 90 minutes +5% 10%
Win under 120 minutes +6% 11%

Score Win (victory by highest total points):

Battle End Time Score Win Bonus Total EXP Benefit
Battle ends by timer; highest score wins +1% 6%

Note: The values above apply to the entire winning federation/server for a limited time.

H. Win Streak Rewards

Win Streak EXP Benefit Extra Rewards Tier
2 wins +1% - Bronze Server
3 wins +2% Increased gold earned Silver Server
4 wins +3% Increased item drop rate Gold Server
5+ wins +5% More gold + higher drop rate Grand Slam Server

I. Personal Rewards by Participation Time

Participation Time Up to Lv.259 Lv.260–339 Lv.340+
30–59 minutes Unknown 0.5% 8,000,000
60–89 minutes Unknown 1.2% 19,200,000
90–119 minutes Unknown 2.0% 32,000,000
120+ minutes Unknown 3.0% 48,000,000

Note: These values are provided as part of the original guide and may differ on your server. Rewards are granted based on participation time and level eligibility.



Additional Features (Commander Systems)

A. Commander Selection

Each federation has a representative Commander with special abilities such as Shout and Position Orders.

Requirements to become Commander

  • The Commander is selected from the Guild Master of the Shilon castle owner guild that belongs to the federation.
  • Even if the Commander character dies, command authority remains.
  • The Commander character receives special permissions that enable federation-wide leadership.

B. Commander Functions

(1) Shout

A special chat function available only to the selected Commander. Messages appear only on the screens of members of the Commander’s federation.

  • Chat color: light purple
  • Chat shortcut key: !

C. Position Orders

If the Commander wants to rally members, they can click a point on the map. That location will blink on the map for all federation members, indicating where to gather.

Note: Setting a new point clears the previous displayed point.



Dark Contract (Detailed)

1. Dark Contract

Dark Contract is a commander special technique that hires Neo ProGmeo monsters as mercenaries.

Secret Contract with Neo ProGmeo

Commanders of each planet/federation make a highly confidential contract to secure victory. When necessary, they can summon Neo ProGmeo forces to a desired location using a summoning orb. The summoned Neo ProGmeo form a team and fight to defeat enemy federations.

A. Appearing Monster List

List (Price: 1,000,000 GOLD)

  • Sneak (20 units)
  • War Giant (10 units)
  • Galpon Vanguard (20 units)
  • Galpon Spearmen (20 units)
  • Lightning Guard Tower (20 units)

How to use: Buy from the Summon Merchant and use via quickslot.

Notes

  • Each Commander can purchase and use only one type.
  • If you cannot use it (or have leftovers), it may not be usable in the next battle.
  • If you still have a previously purchased Dark Contract item, you may need to sell it first before buying again.

B. Monster Control

The Commander can control summoned monsters.

C. Monster AI Settings

Summoned monsters synchronize with the Commander’s movement and follow while keeping a certain distance. If they meet enemies while moving, they attack. The Commander must control summons carefully to maintain them for longer durations, enabling diverse strategies and tactics.

If the Commander leaves the follow range, monsters outside the range switch to AI behavior. Once the Commander comes back within range, they follow again.

D. Other cases where monsters act by AI

  • The Commander ends command.
  • The Commander is in the battle zone or Greenish Square.
  • The Commander dies.



Weapons and Systems

Weapon Items

A. Demi-Crusher

Attack: 300 (PvP: 0)

Level restriction: 210 or below

Range: 210

Speed: Normal (not affected by character skill)

Restriction: Effective only against Crystal/Stone objectives. No effect in PvP.

Notes: A legendary siege weapon from past wars. Federations with more Demi-Crushers can gain a major advantage in objective fights.

B. Holy Staff

From left: Hawk Holy Staff / Cool Rain Holy Staff / Shiva Holy Staff

Attack: Cannot be used in PvP

Healing: 10–15

Range: 200

Speed: Normal

Restriction: Effective only on Crystal/Stone objectives. No effect in PvP.

Notes: A staff infused with special magic to heal damaged crystals and stones. It cannot attack at all. Legends tell of Holy Squads guarding gates for centuries—Holy Staffs are among the strongest base-defense tools.


Systems

B.P. (Battle Point) System

If the points earned from fighting monsters are considered “experience,” then victory points earned through PvP are called B.P. You can use BP points to purchase various special items (planned/implemented depending on your server).

GHP (Grand Hero Point) System

GHP represents the cumulative total of BP points.



FAQ (Operator Notes)

Mobius Arena Operator: 2005-05-26

What are BP Points?

BP (Battle Point) is an abbreviation that represents your contribution in war. It is intended to be a very important progression point going forward.

Hero Ranking System (Planned)

In the game interface (C), you may see a point called GHP, which accumulates as you build BP points. With the introduction of a new ranking system, the top guilds and players during a given period may receive prizes.

New Game Cash (BP-only Shop)

Through a new NPC, a wide variety of items may be sold that can be purchased only with BP points. These items may include strong weapon options and are intended not to be obtainable as monster drops.

Commander Benefits

The Commander is the master who leads the strongest guild of the server decided through sieges. Based on years of war experience, they direct the largest battles in Mobius and can disrupt the battlefield through leadership tools.

BP Point Acquisition (Commander)

To improve fairness (because commanders often have fewer direct ways to earn BP), special commander-only mechanics were added.

  • Item: When summoned monsters PK enemy players, the commander gains a certain amount of BP.
  • Party Summon: Using the skill increases BP by a fixed amount over time.


Holy Squad (Role Details & Preview)

Holy Squad is a special role that grants unique traits depending on your character’s level bracket. Holy Squad members can heal the HP of crystals/stones and earn BP by performing heals, but cannot attack.

Holy Staff (Holy-staff)

Traits: Has special magic to heal damaged crystals/stones but cannot attack. In past wars, legends tell of over 100 Holy Squad members guarding gates for centuries—Holy Staff is considered one of the strongest base-defense tools.

Holy Squad Preview

Only players in certain level ranges can become Holy Squad (example from the original guide: Lv.151–249). During Mobius battle, they can purchase unique items through the base shop or via an NPC at the Greenish Square summoning platform.



Note: Enemy federation buildings and enemy G.P. Stones cannot be healed.



Dark Contract (More Examples)

Commanders often struggle to earn BP compared to pure combat roles, so Dark Contract exists to maximize role identity and introduce strategic disruption.








Monster Control (AI Link)

Summoned monsters have AI and can be controlled; control lets you observe monster loyalty and coordinate pushes.